5 Awesome Updates To The 9th Edition Necron Codex In Warhammer 40K

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We have the 9th Edition Necron Codex in Warhammer 40K. The Nights At The Game Table team went through it and found five exciting new tips to use! If you’re thinking of building a Necron army for yourself be sure to check out 15 facts about Necrons that may surprise you.

1st Update in the 9th Edition Necron Codex in Warhammer 40K:

The reanimation protocol upset a lot of people. This is because of how difficult it makes it to resurrect multi-wound models. In the previous edition you had to roll a five up and the model came back with all its wounds. In 9th Edition, you have to roll a five up for every wound the model has. But this has been offset by an incredible ability.

A lot of new models have Living Metal, even some of the C’tans have this ability now!

Almost all the multi-wound models like Destroyers have Living Metal. This means they’re gonna regain one wound a turn. And there are even ways to get two wounds a turn back from living metal. So, that is a huge boost. And it’s gonna give those multi-wound models a neat benefit.

2nd Update in the 9th Edition Necron Codex in Warhammer 40K:

I like C’Tan the Deceiver the best, because he has an awesome ability called Grand Illusion. Where he can teleport 3 units (not D3 units) anywhere on the board. You don’t need to roll for it. However, you can only redeploy in your deployment zone.

The next C’Tan is Nightbringer. He has a new psychic power. You take three dice and nominate a unit. Every 4+ you roll will do D3 mortal wounds. That’s three D3 potential mortal wounds on one unit! They’ve also given him a strength 14 in close combat.

Nobody can make an invulnerable against it!

Even better, you can’t ignore any wounds he gives you. This means he negates Disgustingly Resilient and Feel No Pain. If you take a wound from him – you have to take it. To add insult to injury he is allowed to ignore wounds given to him and can only take three wounds per turn.

You read that right.

No matter how much damage you do to him, he can never take more than three wounds.

3rd Update in the 9th Edition Necron Codex in Warhammer 40K:

9th Edition Necron Codex in Warhammer 40K

Warrior Spam is back! This is something we’ve seen in previous editions where you take large units of Necron Warriors and just steamroll through people. To give you an example of what I mean, The Gauss Reaper is a Strength 5 AP -2 Assault 2 weapon, with a 12 inch range.

Side note In the video there was an error. The Gauss Reaper is described as Rapid Fire at 14 inches. This is incorrect.

Well, you can take up to 20 Necron warriors in a single unit now and give them all this gun. And you can get it to fire double shots 12 inches by taking the Sautekh Dynasty. This also gives it a +1 to its strength.

The new reanimation protocols for the Necron warriors benefit one-wound models. Add Ghost Arks and Crypteks and you won’t even have to roll in your reanimation. You can bring back D3 and sometimes up to D6 models from a single roll. You roll a die and whatever number comes up is how many Necron warriors come back.

4th Update in the 9th Edition Necron Codex in Warhammer 40K:

Now you can actually pick and choose your own dynasty. You can actually create your own and then call it – Eve’s Magical Dynasty.

(Bonus points if anyone creates Eve’s Magical Dynasty. She is the Queen of the Necrons, after all.)

9th Edition Necron Codex in Warhammer 40K
Our King has returned but our Queen never left us.

You can choose from two different columns and you can mix and match them depending on your playstyle. For example, you can have a save of 6+ for the whole army and six-inch additional movement.

5th Update in the 9th Edition Necron Codex in Warhammer 40K:

We have new protocols. You’re going to choose one protocol for each turn of the game up to five times. There are six protocols to choose from and each of them give you two different abilities. Now these abilities range from mild things like aura-boosting to more game-changing things. For example, the ability to leave combat and still shoot at -1 to hit. There is a Warlord Trait that enables you to have one protocol activated twice on two different turns. And what’s cool about this is on two turns in the game, your entire army can leave combat and shoot.

This is a great opportunity to learn to play the game again. To fall in love with the game again. There are going to be new units, new combos, new Stratagems that are well worth looking at.

Horde armies, even giant titan armies are going to explode. The Monoliths are incredible and they have a two-up regular save. They have a toughness 8, tons of wounds, and they can fire four strength 9 shots every single turn. Not to mention the Silent King himself. I can see people turning up with the Silent King, three big Monoliths and a Cryptek and that’s the army.

If you’re a fan of Warhammer 40,000 and 40K you may be interested in downloading our free Warhammer 40K guide.

This guide shows how to:

  • Get cheaper miniatures
  • Paint faster and still look great
  • Design an army that will be fun to play but hard for your opponent to wipe off the battlefield.

Download the Free Guide

If you’d like the Nights Team to give you a free Army List designed for you free of charge click this link to schedule a time with one of our team members: https://nightsatthegametable.youcanbook.me

As always thanks for reading!

Special thanks to Games Workshop for the use of their images and for making the best game ever!

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