Welcome to the Warhammer Armies! Today, we’re going to be breaking down everything you could want to know about playing Word Bearers at a local competition. This article is a supplement to the Chaos Space Marine Warhammer Armies article, intended to help you play Word Bearers specifically alongside the information contained in Warhammer Armies-Chaos Space Marines. We’re going to go over everything specific to Word Bearers, any specific units you might want to consider, a general breakdown of how Word Bearers adjusts the general Chaos Space Marine gameplan, and close out with a sample 2000 point list for Word Bearers. With this information at hand, you should feel very comfortable using Word Bearers at all your local events, both casually and competitively, and even be capable of performing well at a large scale event.
WORD BEARERS SPECIFICS ANALYSIS
First, we have the Word Bearer’s trait “Profane Zeal”, which allows Word Bearer’s (here after WB) models to re-roll failed Morale Tests.




WORD BEARERS RECOMMENDED UNIT ANALYSIS
WB don’t add any units to our list of Recommended Units, as no units in Chaos Space Marines become unusually useful under the WB Trait. However, Summoning through Daemonic Ritual is made a bit more attractive in Word Bearers, as they can consistently summon decently sized units without risk, which is a feature unique to them.
To briefly go over summoning, if a CHAOS CHARACTER skips their movement in the movement phase, they can roll 1, 2, or 3 D6, your choice of which. After the roll, you can bring in a unit with a Power Level equal to or less than your roll with the Daemonic Ritual ability anywhere within 12” of the summoner, and outside of 9” of any enemy units. If the summoner has a MARK, the unit they summon in has to match that alignment. Summoning has the crippling requirement of standing still, and you have to pay the points cost for any unit that you summon. This makes Summoning something that must be done designed around. In general, there are too many restrictions around Summoning to make it useful as a responsive measure, at least in Chaos Space Marines. There are a couple of payouts regarding Summoning, however. The first is in the various Heralds in Chaos Daemons. All 3 of the Chaos Daemon psychic tables will interact with any Daemon unit from Chaos Space Marines, which can create some very powerful synergies or simply provide extra additional utility. There is a second payoff, and it’s one that’s unique to Word Bearers. Chaos Demons have some very powerful units which can be taken in large sizes, such as Plague Drones. However, they will also end up with high Power Level ratings, which makes summoning them very inconsistent. Dark Pact helps resolve this weakness by making it far more likely you will hit the values you need.The specifics of what you are trying to summon and why are going to be up to you. Once you settle on your list of models to summon, then you should build the rest of your list to compliment that package.
WORD BEARERS SAMPLE LIST/TACTICS
Because of the unusual nature of how WB approach their list construction, due to the fact Summoning is actually part of their gameplan, we’re going to start with our summoning package, explain what it does, and then move to our WB list and how it interacts with our summoning package. One of the little benefits to summoning is that it isn’t tied to any detachments, meaning you can simply select units that you like. Let’s take a look at our sample package.
Changecaster, Gaze of Fate-78 Poxbringer, Virulent Blessing-70 6 Plague Drones, Instrument of Chaos-214 78+70+214=362 Let’s start with our Changecaster. He provides us with Gaze of Fate, which provides us with a free re-roll per turn. This should always be used at the start of the Psychic Phase, and in a broad sense can be thought of as giving you a free CP every turn, since very Command Re-roll you don’t have to spend CP on is a CP you can spend somewhere else. At the low price of only 78 points, he’s a great inclusion.
Next, we have our Poxbringer with Virulent Blessing. Virulent Blessing is a Psychic Power that gives any NURGLE DAEMON unit +1 to wound in the Fight Phase, and causes wound rolls of 7+ to cause double damage. Blessing is a powerful buff spell, and all it needs is a good unit to be put on. That brings us to our 6 Plague Drones. Plague Drones make a dizzying 5 attacks per model between the riders Plague Sword and the Drone’s Proboscis. In addition, these attacks all get to re-roll failed to wound rolls, which makes them a potent offensive threat. Coupled with Virulent Blessing, we have a great hammer unit.
For heavy lifting, we bring two Maulerfiends. Our Slaanesh Maulerfiend is primarily backup for our Nurgle Maulerfiend, although he does make a fantastic target for Delightful Agonies. It’s our Nurgle Maulerfiend where the summoning package starts to really shine, however. Plague Drones are a fantastic target for Virulent Blessing, and can be thought of as the “intended” target. However, Plague Drones will struggle against really durable targets, like Land Raiders or Imperial Knights. Against these sorts of targets, the Nurgle Maulerfiend makes a fantastic recipient for Virulent Blessings. Maulerfiends can already be pushed to very high damage values with Diabolical Strength and Daemonforge. Virulent Blessings can push a Maulerfiend to truly ridiculous damage values. With a bit of luck in terms of rolling 6’s to wound, you can easily threaten to 100-0 targets like Imperial Knights.
In addition, Virulent Blessings can be leveraged as a sort of duplicate Diabolical Strength if your opponent has lots of Vehicles or Monsters. Throwing Diabolical Strength on your Slaanesh Maulerfiend along with Prescience, and then tossing Virulent Blessings and Daemonforge on your Nurgle Maulerfiend allows you to easily threaten multiple targets. And this is to say nothing of your Nurgle Demon Prince, who should be your warlord. He makes an additional excellent target for Blessings, as if you didn’t have enough already. If you feel like getting really combo based, give him Flames of Spite along with Diabolical Strength and Virulent Blessings. You’ll get 8 Strength 8, AP-2, Damage 2 attacks that hit on 2+ re rolling and wounding everything in the game on 2+. Rolls of 5 or higher will also cause mortal wounds, and rolls of 6 will cause 4 damage. Talk about some absurd damage potential! Also, don’t forget that your re-roll 1’s to hit aura from your Demon Prince will affect the Plague Drones as well, which is a nice 17% damage boost on their already respectable output.