For todays battle report, we have a matchup between Ryan’s Tyranids and newcomer Alex’s T’au. Both of these armies are bringing a lot of firepower, and are looking to do most of their damage in the shooting phase. So, who will come out on top? Will it be the shooting phase champs of editions past? Or, will the Tyranid’s succeed in giving the T’au a taste of their own medicine? lets take a closer look at their lists.
Ryan’s List
Ryan is bringing some interesting and powerful units to the fight. While the Hive Tyrant is a good all-rounder the Neurothrops bring extra psychic powers to the table Along with a 3++ save. Making them incredibly hard to kill. However, a big chunk of his points are in the devastating Hive Guard unit. With a solid profile and the ability to shoot targets without line of sight makes them a serious threat.
++ Battalion Detachment +5CP (Tyranids) [53 PL, 999pts, 8CP] ++
Battle-forged CP [3CP]
Detachment CP [5CP]
Hive Fleet: Kronos
- HQ +
Hive Tyrant [11 PL, 205pts]: Balethorn Cannon, Monstrous Rending Claws, Power: Catalyst, Power: The Horror, Stranglethorn Cannon, Wings
Neurothrope [4 PL, 90pts]: 3. Tenacious Survivor, Power: Psychic Scream, Warlord
Neurothrope [4 PL, 90pts]: Power: Catalyst
- Troops +
Genestealers [8 PL, 120pts]: 2x Acid Maw
. 10x Genestealer: 10x Rending Claws
Genestealers [8 PL, 120pts]: 2x Acid Maw
. 10x Genestealer: 10x Rending Claws
Tyranid Warriors [5 PL, 86pts]
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior: Boneswords, Deathspitter
. Tyranid Warrior (Bio-cannon): Barbed Strangler, Boneswords
- Elites +
Hive Guard [13 PL, 288pts]
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
. Hive Guard: Impaler Cannon
++ Total: [53 PL, 999pts, 8CP] ++
Alex’s List
Alex is bringing a whole lot of Crisis Suits. While this list in turn breaks away from the usual list that features riptides. Alex’s army is looking to be fast and mobile with a small contingent of pathfinders and fire warriors for backfield fire support. A list like this is far more aggressive than your usual T’au castle list and is looking to close the distance using hard to pin units with the fly keyword.
++ Battalion Detachment +5CP (T’au Empire) [22 PL, 359pts] ++
- No Force Org Slot +
T’au Empire Sept Choice: Bork’an Sept
- HQ +
Cadre Fireblade [2 PL, 42pts]: Markerlight
Commander in XV8 Crisis Battlesuit [7 PL, 124pts]: Cyclic ion blaster, 2x Plasma rifle, Shield generator, Warlord, XV8-02 Crisis Iridium battlesuit
- Troops +
Strike Team [2 PL, 35pts]
. 5x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]
. 5x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 35pts]
. 5x Fire Warrior w/ Pulse Rifle
- Fast Attack +
Pathfinder Team [3 PL, 40pts]
. 5x Pathfinder: 5x Markerlight
Pathfinder Team [4 PL, 48pts]: MV31 Pulse Accelerator Drone
. 5x Pathfinder: 5x Markerlight
++ Vanguard Detachment +1CP (T’au Empire) [42 PL, 638pts] ++
- No Force Org Slot +
T’au Empire Sept Choice: Vior’la Sept
- HQ +
Commander in XV8 Crisis Battlesuit [7 PL, 124pts]: Airbursting fragmentation projector, 2x Fusion blaster, Shield generator
. Supernova launcher (replaces 1 airbursting fragmentation projector)
- Elites +
XV8 Crisis Battlesuits [12 PL, 183pts]
. Crisis Shas’ui: Cyclic ion blaster, 2x Plasma rifle
. Crisis Shas’ui: Cyclic ion blaster, 2x Plasma rifle
. Crisis Shas’vre: Cyclic ion blaster, 2x Plasma rifle
XV8 Crisis Battlesuits [13 PL, 167pts]
. Crisis Shas’ui: Flamer, 2x Plasma rifle
. Crisis Shas’ui: Flamer, 2x Plasma rifle
. Crisis Shas’vre: Flamer, 2x Plasma rifle
. 2x MV4 Shield Drone
XV95 Ghostkeel Battlesuit [10 PL, 164pts]: 2x Burst cannon, Advanced targeting system, Cyclic ion raker, 2x MV5 Stealth Drone, Shield generator
++ Total: [64 PL, 997pts] ++
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